Track Process

Below is an example of a track being made (Hyperdrome Arena) hyperdrome1
Laying out the layout after finding the right materials
blendertrack
I've also used Blender to make layouts but that's more of a recent development
hyperdrome2
Placing down basic structure
hyperdrome3
Decorating and placing hazards

Afterwards, all that's missing is track setup, right now track setup uses proprietary tools that are not yet open to the public. I hope this is enough information for now!